AI Insights · Timothy · January 2023
Top 5 Arcade Racing Apps Performance in Middle East Q4 2022
In Q4 2022, the top 5 arcade racing apps in the Middle East showcased varied performance in terms of downloads, revenue, and active users. Here’s a detailed look at their trends.
In the fourth quarter of 2022, the top 5 arcade racing apps in the Middle East demonstrated a range of performance metrics across downloads, revenue, and active users. The data, sourced from Sensor Tower, provides insights into the trends for these popular games.
Asphalt Legends Unite saw a steady increase in weekly revenue, peaking at around $7K in the week of December 19. Weekly downloads fluctuated, starting at 12.9K at the beginning of the quarter and ending at 9.6K in the last week of December. Active users showed a slight decline from 38.6K to 33.3K throughout the quarter.
CarX Drift Racing 2 experienced a varied revenue trend, with weekly peaks and troughs, ending at approximately $4.8K in the final week of December. Downloads ranged from a high of 12.8K in early October to a low of 6.8K in mid-December. Active users showed a downward trend, starting at 24.3K and decreasing to 18.1K by the end of the quarter.
Need for Speed No Limits maintained relatively stable weekly revenue, peaking at $5.3K in the last week of December. Downloads showed an overall upward trend, starting at 10.9K and ending at 10.6K. The game had a consistent number of active users, with a slight drop from 41K to 40.3K over the quarter.
Pocket Champs PVP Racing Games saw a significant drop in revenue, from $6.5K in late September to around $2.6K in the last week of December. Downloads followed a similar trend, decreasing from 19.9K to 7.7K. Active users also dipped, starting at 38.1K and ending at 25.1K.
CarX Street, which was released in mid-November, showed strong initial performance. Weekly revenue peaked at $4.1K in the week of November 21. Downloads were robust, reaching 12.9K in late November and maintaining around 12K towards the end of December. Active users rapidly increased from 4.7K at launch to 38.2K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.